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Thread Statistics | Show CCP posts - 2 post(s) |

Shalmon Aliatus
Bluestar Enterprises The Craftsmen
7
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Posted - 2016.02.26 17:44:59 -
[1] - Quote
Can you sort the candidates in alphabetical order ? Or explain why they are in this order ? Makes it very hard to find a candidate on the list |

Shalmon Aliatus
Bluestar Enterprises The Craftsmen
7
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Posted - 2016.02.26 17:57:28 -
[2] - Quote
CCP Logibro wrote:Shalmon Aliatus wrote:Can you sort the candidates in alphabetical order ? Or explain why they are in this order ? Makes it very hard to find a candidate on the list As it turns out, the order is just the order they came out of the database. I'll edit in a sorted list in a moment. EDIT: The list is now sorted (might take a few minutes to work through the various caches).
Thank you. |

Shalmon Aliatus
Bluestar Enterprises The Craftsmen
7
|
Posted - 2016.02.27 13:24:11 -
[3] - Quote
Quote:"Endie added that the thing that drives people away the most is when they have a huge goal and they aim for it and they achieve, but it horrendous cost."
I guess there is also the people that just can't have huge goals anymore, because they already did everything. EVE is an old game with old players that have done everything and at the moment there is no endgame content except "more of it"
I hope there will be some stuff soon where the players have to work hard, with the possibility of failure or victory at a horrendous cost. EVE is most fun when sh*t hits the fan, you and your friends lose some stuff and you still somehow manage to complete your objective or at least save the rest of your fleet. Otherwise it is just grinding the same stuff over and over again, something I tried to avoid by playing EVE Online. |

Shalmon Aliatus
Bluestar Enterprises The Craftsmen
7
|
Posted - 2016.02.28 11:25:27 -
[4] - Quote
Indahmawar Fazmarai wrote:I've browsed the minutes based on section headlines and Team names (why don't they have a more descriptive name? Do we really need to know and remember that "Team size matters = UI?"), and apparently there was no specific/dedicated discussion of PvE?
I guess the teams have multiple tasks. Also doesn't help to switch your team name after every task, so nobody knows who is in which team.
Indahmawar Fazmarai wrote: It's a bit disappointing. All I've read was about Drifter incursions not working as expected... Not expected by CCP; since they're not-working exactly as anyone with, say, 7 years of experience in PvE, would expect them to "unwork".
I really hope they get drifter incursions to work and make it something players have to work hard for to get rid off. The current problem with PvE is that player figure out how to win and then repeat it until it gets boring. I remember how cool it was to rescue my first damsel. The first thing I did when I got the Damsel bodyguard was flying to the sun, throwing him out of the airlock and alpha the container with a 1400mm Howitzer
Indahmawar Fazmarai wrote:Looks like some issues just will never be tackled. Even CCP Denebola kinda misfired; why does she focus on "things that work" rather than adress "things that horribly don't work"?
For marketing it is easier to promote things that work 
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Shalmon Aliatus
Bluestar Enterprises The Craftsmen
7
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Posted - 2016.02.28 11:39:39 -
[5] - Quote
Memphis Baas wrote:Idea for dreads:
- Change capital gun ammo to have a small radius AoE at the point of impact with the target. Not to do more damage to the target, but rounds of that size caliber should be AoE'ish on impact.
- And the reason why: Allow dread pilots to form a chain / coordinate fire / sync their weapons and achieve bombardment of a volume of space (AoE) - basically give them a mini-superweapon if multiple dreads enter this coordinated mode.
I like this idea. But that ability should have some drawbacks, otherwise you have permadeath-zones on gates. Maybe make a new gun instead of just having a new ammo. Capital gun, very high rate of fire, uses large amounts of smaller ammo (Large), takes very long to reload. Since you can't refit with combat timer (and have the wrong ammo with you anyway), this prevents caps from just switching to a different ammo type when they realise that the subcaps are killing them. |
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